Tuesday, December 26, 2017

Kunci Jawaban All Quiz Oracle Academy Java Fundamental 2017 Part 2

1.     All objects in Alice have three dimensional coordinates on which axes?     Mark for Review
(1) Points
                   
            (Choose all correct answers)    
                   
           
    x (*)
   
           
    y (*)
   
           
    z (*)
   
           
    w
   
           
    All of the above

 
                   
               
[Incorrect]         Incorrect. Refer to Section 2 Lesson 2.
   
                   
        2.     In Alice, where are objects added and positioned in the scene?     Mark for Review
(1) Points
                   
           
    The Scene editor (*)
   
           
    The Code editor
   
           
    The gallery
   
           
    The template
   
                   
               
[Correct]         Correct
   
                   
        3.     In Alice, how would you get the length of a fish object?     Mark for Review
(1) Points
                   
           
    getDepth (*)
   
           
    getHeight
   
           
    getWidth
   
           
    getLength
   
                   
               
[Correct]         Correct
   
                   
        4.     From your Alice lessons, which programming instruction represents the following movement: A turtle moves forward half the distance to the flower.     Mark for Review
(1) Points
                   
           
    this.Turtle move Forward this.Turtle getDistanceTo this.Flower / 1.0
   
           
    this.Turtle move Forward this.Turtle getDistanceTo this.Flower / 0.5
   
           
    this.Turtle move Forward this.Turtle getDistanceTo this.Flower * 2
   
           
    this.Turtle move Forward this.Turtle getDistanceTo this.Flower / 2.0 (*)
   
                   
               
[Incorrect]         Incorrect. Refer to Section 2 Lesson 7.
   
                   
        5.     Before you can begin to develop the animation storyboard, what must be defined?     Mark for Review
(1) Points
                   
           
    The debugging process
   
           
    The scenario (*)
   
           
    The control statements
   
           
    The code
   
                   
               
[Incorrect]         Incorrect. Refer to Section 2 Lesson 5.
6.     In Alice, objects inherit the characteristics of their:     Mark for Review
(1) Points
                   
           
    Code
   
           
    Project
   
           
    Class (*)
   
           
    Program
   
                   
               
[Incorrect]         Incorrect. Refer to Section 2 Lesson 5.
   
                   
        7.     From your Alice lessons, which of the following is a tool to show the logic of an animation?     Mark for Review
(1) Points
                   
           
    Pie chart
   
           
    Class chart
   
           
    Visual storyboard
   
           
    Scene editor
   
           
    Flowchart (*)
   
                   
               
[Incorrect]         Incorrect. Refer to Section 2 Lesson 5.
   
                   
        8.     From your Alice lessons, what does the Count control statement do?     Mark for Review
(1) Points
                   
           
    Executes statements a random number of times.
   
           
    Executes statements a specific number of times. (*)
   
           
    Executes statements simultaneously.
   
           
    Executes statements while a condition is true.
   
                   
               
[Incorrect]         Incorrect. Refer to Section 2 Lesson 4.
   
                   
        9.     In Alice, control statements are dragged into the Code editor. True or false?     Mark for Review
(1) Points
                   
           
    True (*)
   
           
    False
   
                   
               
[Correct]         Correct
   
                   
        10.     When is an instance created in Alice?     Mark for Review
(1) Points
                   
           
    After the folder is selected in the gallery.
   
           
    After the code is created.
   
           
    After the scenario is saved.
   
           
    After the class icon is dragged into the scene. (*)
   
                   
               
[Incorrect]         Incorrect. Refer to Section 2 Lesson 1.
   
                11.     Which of the following is a reason why you might disable programming statements in your Alice code?     Mark for Review
(1) Points
                   
           
    To make an object move forward.
   
           
    To make an object turn and move simultaneously.
   
           
    To help isolate portions of code during testing. (*)
   
           
    To disable the entire program.
   
                   
               
[Incorrect]         Incorrect. Refer to Section 2 Lesson 3.
   
                   
        12.     Debugging and testing is the process of running the animation one time, and adjusting the control statements, procedures, and arguments.     Mark for Review
(1) Points
                   
           
    True
   
           
    False (*)
   
                   
               
[Incorrect]         Incorrect. Refer to Section 2 Lesson 3.
   
                   
        13.     It is important to save often while debugging your program. True or false?     Mark for Review
(1) Points
                   
           
    True (*)
   
           
    False
   
                   
               
[Correct]         Correct
   
                   
        14.     In Alice, which of the following is not a control statement?     Mark for Review
(1) Points
                   
           
    Do In Order
   
           
    Count
   
           
    Move (*)
   
           
    While
   
                   
               
[Incorrect]         Incorrect. Refer to Section 2 Lesson 6.
   
                   
        15.     In Alice, the procedures' arguments allow the programmer to adjust the object, motion, distance amount, and time duration. True or false?     Mark for Review
(1) Points
                   
           
    True (*)
   
           
    False
   
                   
               
[Correct]         Correct
            
        1.     Which of the following statements about methods is false?     Mark for Review
(1) Points
                   
           
    The order in which methods are listed within the class is not important.
   
           
    Java does not permit nesting one method definition within another method's definition.
   
           
    Classes must be defined directly within a method definition. (*)
   
           
    Methods whose return type is not void are required to include a return statement specifying what to return.
   
                   
               
[Incorrect]         Incorrect. Refer to Section 2 Lesson 14.
   
                   
        2.     Consider the following: You want to use the BufferedReader and InputStreamReader classes to get user input from the command line. Which one of the following import statements must you use?     Mark for Review
(1) Points
                   
           
    import java.buffer.*;
   
           
    import java.awt.*;
   
           
    import java.io.input.*;
   
           
    import java.io.*; (*)
   
                   
               
[Incorrect]         Incorrect. Refer to Section 2 Lesson 14.
   
                   
        3.     The list below displays valid primitive types in Java, except which one?     Mark for Review
(1) Points
                   
           
    double
   
           
    boolean
   
           
    long
   
           
    String (*)
   
           
    int
   
                   
               
[Incorrect]         Incorrect. Refer to Section 2 Lesson 13.
   
                   
        4.     Which of the following does not describe variables?     Mark for Review
(1) Points
                   
           
    Has a type associated with it.
   
           
    Has a unique name.
   
           
    A place in memory where data of a specific type can be stored for later retrieval and use.
   
           
    Arranged in rows and columns. (*)
   
                   
               
[Incorrect]         Incorrect. Refer to Section 2 Lesson 13.
   
                   
        5.     Which of the following are examples of elements you would test in your Alice animation?     Mark for Review
(1) Points
                   
            (Choose all correct answers)    
                   
           
    Event listeners trigger the correct responses. (*)
   
           
    All of the procedures display in alphabetical order in the Procedures tab.
   
           
    Math expressions calculate as expected. (*)
   
           
    Objects move with smooth timing. (*)
   
                   
               
[Incorrect]         Incorrect. Refer to Section 2 Lesson 12.
6.     In Alice, what are the forms of a scenario?     Mark for Review
(1) Points
                   
            (Choose all correct answers)    
                   
           
    A person to help.
   
           
    A problem to solve. (*)
   
           
    A task to perform. (*)
   
           
    A system to start.
   
           
    A section of code to write.
   
                   
               
[Incorrect]         Incorrect. Refer to Section 2 Lesson 12.
   
                   
        7.     From your Alice lessons, if you examined a science process that had many steps, which of the following is a way that you could apply functional decomposition to this process?     Mark for Review
(1) Points
                   
           
    1. Identify the high level steps for the science concept.
2. Further refine and define the tasks needed for each high level step.
3. Present the problem as an animation. (*)
   
           
    Present the problem as an animation.
   
           
    1. Present the problem as an animation.
2. Further refine and define the tasks needed for each high level step.
3. Identify the high level steps for the science concept.
   
           
    1. Identify the detailed steps for the science concept.
2. Present the problem as an animation.
   
                   
               
[Correct]         Correct
   
                   
        8.     In Alice, we can avoid object collision using what?     Mark for Review
(1) Points
                   
           
    Using math operators. (*)
   
           
    Downloading the Alice 3 collision detector app.
   
           
    Slowing movements down.
   
           
    Using object detection.
   
                   
               
[Correct]         Correct
   
                   
        9.     Alice uses built-in math operators. They are:     Mark for Review
(1) Points
                   
           
    Add
   
           
    Subtract
   
           
    Multiply
   
           
    Divide
   
           
    All of the above (*)
   
                   
               
[Incorrect]         Incorrect. Refer to Section 2 Lesson 9.
   
                   
        10.     An event is any action initiated by the user that is designed to influence the program?s execution during play.     Mark for Review
(1) Points
                   
           
    True (*)
   
           
    False
   
                   
               
[Correct]         Correct
   
                11.     When creating an event based on a keypress which event handler would you use?     Mark for Review
(1) Points
                   
           
    Scene Activation/Time
   
           
    Mouse
   
           
    Position/Orientation
   
           
    Keyboard (*)
   
                   
               
[Incorrect]         Incorrect. Refer to Section 2 Lesson 11.
   
                   
        12.     A variable is a named location inside the computer's memory; once there, the information can be retrieved and changed. True or false?     Mark for Review
(1) Points
                   
           
    True (*)
   
           
    False
   
                   
               
[Correct]         Correct
   
                   
        13.     From your Alice lessons, variables are fixed and cannot be changed. True or false?     Mark for Review
(1) Points
                   
           
    True
   
           
    False (*)
   
                   
               
[Incorrect]         Incorrect. Refer to Section 2 Lesson 10.
   
                   
        14.     In Alice, the If control structure can process one true and one false response. True or false?     Mark for Review
(1) Points
                   
           
    True (*)
   
           
    False
   
                   
               
[Correct]         Correct
   
                   
        15.     Which of the following IF control structures command the blue tang fish to roll and simultaneously move down if it collides with a shark, or move forward if it does not collide with a shark?     Mark for Review
(1) Points
                   
           
           
   

C(*)
   
               
                   
               
[Incorrect]         Incorrect. Refer to Section 2 Lesson 8.
 1.         In Alice, which control statement is used to invoke simultaneous movement?         Mark for Review
(1) Points                               
            Do In Order
            Count
            Do Together (*)                                
            While
            Variable

2.         In Alice, a computer program requires functions to tell it how to perform the procedure. True or false?            Mark for Review
(1) Points
            True
False (*)

3.         Manually manipulating an Alice object with your cursor is a way to precisely position an object. True or false?   Mark for Review
(1) Points
            True
            False (*)

4.         Only acting objects have one-shot procedures. True or false?            Mark for Review
(1) Points
            True
            False (*)

5.         In Alice, where are objects added and positioned in the scene?        Mark for Review
(1) Points
            The template
            The Scene editor (*)
            The Code editor
            The gallery

6.         Before you can begin to develop the animation storyboard, what must be defined?            Mark for Review
(1) Points
            The debugging process
            The control statements
            The code
            The scenario (*)

7.         In Alice, which of the following are benefits of separating out motions into their own procedures?            Mark for Review
(1) Points
                                    (Choose all correct answers) 
            It makes the scene easier to view.
            It can allow subclasses of a superclass to use a procedure. (*)
            It simplifies code and makes it easier to read. (*)
            It makes the animation easier to run.
            It allows many objects of a class to use the same procedure. (*)

8.         Which Alice tool is used to demonstrate the process flow of an animation? Mark for Review
(1) Points
            World
            Pie chart
            Textual storyboard
            Visual storyboard
            Flowchart (*)

9.         Which Alice execution task corresponds with the following storyboard statement?

Cat turns to face mouse. Mark for Review
(1) Points
            mouse turnTo cat
            this.cat turnToFace this.mouse (*)
            this.mouse turnToFace this.cat
            cat TurnTo mouse

10.       From your Alice lessons, which control statement executes instructions simultaneously?    Mark for Review
(1) Points
            Do in order
            Variable
            Do together (*)
            Count

11.       From your Alice lessons, built-in functions provide precise property details for the following areas:            Mark for Review
(1) Points
            Proximity and point of view.
            Distance to and nesting.
            Proximity and size.
            Proximity, size, spatial relation, and point of view. (*)

12.       From your Alice lessons, which programming instruction represents the following movement: A turtle moves forward half the distance to the flower.          Mark for Review
(1) Points
            this.Turtle move Forward this.Turtle getDistanceTo this.Flower * 2
            this.Turtle move Forward this.Turtle getDistanceTo this.Flower / 1.0
            this.Turtle move Forward this.Turtle getDistanceTo this.Flower / 0.5
            this.Turtle move Forward this.Turtle getDistanceTo this.Flower / 2.0 (*)

13.       What is the purpose of a function in Alice?   Mark for Review
(1) Points
            To position the object in the Scene editor.
            To save the project.
            To compute and answer a question about an object. (*)
            To define how the object should execute a task.

14.       The comments you enter in Alice should describe the sequence of actions that take place in the code segment. True or false?           Mark for Review
(1) Points
            True (*)
            False

15.       Which of the following is a reason why you might disable programming statements in your Alice code?            Mark for Review
(1) Points
            To disable the entire program.
            To make an object move forward.
            To make an object turn and move simultaneously.
            To help isolate portions of code during testing. (*)

1.         From your Alice lessons, where on an object do an object's axes intersect?  Mark for Review
(1) Points
            At the object's center point (*)
            At the object's head
            At the object's chest
            At the object's bottom

2.         Only acting objects have one-shot procedures. True or false?            Mark for Review
(1) Points
            True
            False (*)

3.         In Alice, which of the following is not a control statement? Mark for Review
(1) Points
            Count
            Move (*)
            While
            Do In Order

4.         In Alice, a computer program requires functions to tell it how to perform the procedure. True or false?            Mark for Review
(1) Points
            True
            False (*)

5.         When is an instance created in Alice? Mark for Review
(1) Points
            After the scenario is saved.
            After the folder is selected in the gallery.
            After the class icon is dragged into the scene. (*)
            After the code is created.

6.         Which of the following is an example of nesting in an Alice program?         Mark for Review
(1) Points
            Five Do Together statements are nested inside of a Do In Order statement. (*)
            A move procedure is nested inside of a turn procedure.
            Distance, duration, and direction arguments are nested inside of a procedure.
            Text is nested inside of a comments tile.

7.         Which Alice control statement executes a set of procedures simultaneously?           Mark for Review
(1) Points
            Do in order
            While
            Together
            Do together (*)

8.         Programming comments do not affect the functionality of your Alice animation. True or false?     Mark for Review
(1) Points
            True (*)
            False

9.         What is the first step to entering comments in an Alice program?     Mark for Review
(1) Points
            Select the instance from the instance menu.
            Drag and drop the comments tile below a code segment.
            Type comments that describe the sequence of actions in the code segment.
            Drag and drop the comments tile above a code segment. (*)

10.       In Alice the Functions tab will display the pre-defined functions for the selected instance. True or false?   Mark for Review
(1) Points
            True (*)
            False

11.       In Alice, what function would you use to get a wholenumber from the user?          Mark for Review
(1) Points
            getIntegerFromUser (*)
            getBooleanFromUser
            getStringFromUser
            getDoubleFromUser

12.       In Alice, there is no way of reordering the function list in the function tab. True or false?  Mark for Review
(1) Points
            True
            False (*)

13.       Defining the scenario, and the Alice animation to represent the scenario, is the first step to programming your animation. True or false?  Mark for Review
(1) Points
            True (*)
            False

14.       In Alice, declaring a new procedure to shorten code and make it easier to read is a procedural abstraction technique. True or false?  Mark for Review
(1) Points
            True (*)
            False

15.       In Alice, what are the forms of a scenario?    Mark for Review
(1) Points
                                    (Choose all correct answers) 
            A problem to solve. (*)
            A task to perform. (*)
            A person to help.
            A system to start.
            A section of code to write.

1.         Before you can begin to develop the animation storyboard, what must be defined?            Mark for Review
(1) Points
            The debugging process
            The control statements
            The scenario (*)
            The code

2.         In Alice, declaring a new procedure to shorten code and make it easier to read is a procedural abstraction technique. True or false?  Mark for Review
(1) Points
            True (*)
            False

3.         A scenario gives the Alice animation a purpose. True or false?          Mark for Review
(1) Points
            True (*)
            False

4.         From your Alice lessons, which programming instruction represents the following movement: A cat moves forward double (or twice) the distance to the tree.     Mark for Review
(1) Points
            this.Cat move Forward this.Cat getDistanceTo this.tree / 2.0
            this.Cat move Forward this.Cat getDistanceTo this.tree - 2.0
            this.Cat move Forward this.Cat getDistanceTo this.tree * 2.0 (*)
            this.Cat move forward this.Cat getDistanceTo this.tree + 2.0

5.         In Alice, where you would you get access to the specific joints of an object that are not available through the object drop down menu? Mark for Review
(1) Points
            scene editor
            procedures tab
            functions tab (*)
            code editor

6.         Only acting objects have one-shot procedures. True or false?            Mark for Review
(1) Points
            True
            False (*)

7.         From your Alice lessons, where on an object do an object's axes intersect?  Mark for Review
(1) Points
            At the object's bottom
            At the object's chest
            At the object's head
            At the object's center point (*)

8.         Which Alice execution task corresponds with the following storyboard statement?

Cat turns to face mouse. Mark for Review
(1) Points
            this.cat turnToFace this.mouse (*)
            mouse turnTo cat
            cat TurnTo mouse
            this.mouse turnToFace this.cat

9.         In Alice, the computer specifies the low and high range values for the range of numbers from which to pull a randomized number. True or false?       Mark for Review
(1) Points
            True
            False (*)

10.       When something is broken or doesn't work as intended in a software program, it is referred to as a _________?    Mark for Review
(1) Points
            Bug (*)
            Error
            Code
            Debug

11.       Debugging and testing is the process of running the animation one time, and adjusting the control statements, procedures, and arguments.         Mark for Review
(1) Points
            True
            False (*)

12.       In Alice the Functions tab will display the pre-defined functions for the selected instance. True or false?   Mark for Review
(1) Points
            True (*)
            False

13.       What is the first step to programming an object to turn left in Alice?           Mark for Review
(1) Points
            Select the object to program from the instance menu. (*)
            Drag the turn procedure into the Code editor.
            Select the duration for the object to turn.
            Select the distance to turn.

14.       In Alice, the procedures' arguments allow the programmer to adjust the object, motion, distance amount, and time duration. True or false?      Mark for Review
(1) Points
            True (*)
            False

15.       Which of the following actions would require a control statement to control animation timing?     Mark for Review
(1) Points
                                    (Choose all correct answers) 
            A biped object walking. (*)
            A rock object turning.
            A bird flying. (*)
            A fish swimming. (*)

1.         Define the value of the variable LapCount based on the following math calculation: LapCount + 10 = 15        Mark for Review
(1) Points
            2
            15
            4
            5 (*)
            10

2.         Which of the following is not an Alice variable value type?  Mark for Review
(1) Points
            Whole Number
            Decimal Number
            Color
            Function (*)

3.         In Alice, what are the forms of a scenario?    Mark for Review
(1) Points
                                    (Choose all correct answers) 
            A problem to solve. (*)
            A person to help.
            A task to perform. (*)
            A section of code to write.
            A system to start.

4.         From your Alice lessons, animations should be tested by the programmer before they are considered complete. True or false?          Mark for Review
(1) Points
            True (*)
            False

5.         From your Alice lessons, when testing your animation, you should test that comments were added below each sequence of instructions in the code. True or false?        Mark for Review
(1) Points
            True
            False (*)

6.         In Java, a function is a method that must return a value. True or false?        Mark for Review
(1) Points
            True
            False (*)

7.         Which of the following does not describe methods? Mark for Review
(1) Points
            A subprogram that acts on data and often returns a value.
            A set of code that is referred to by name.
            Is associated with an instance variable. (*)
            Can be called at any point in a program simply by utilizing its name.

8.         In Alice, we can avoid object collision using what?   Mark for Review
(1) Points
            Downloading the Alice 3 collision detector app.
            Using object detection.
            Using math operators. (*)
            Slowing movements down.

9.         Alice uses built-in math operators; they are:   Mark for Review
(1) Points
            Add and subtract
            Multiply and divide
            All of the above (*)
            None of the above

10.       In Alice, what tab would you choose to start a new animation with a pre-populated world?           Mark for Review
(1) Points
            Recent
            Blank Slate
            Starters (*)
            My Projects

11.       In Alice, when is the sceneActivationListener executed?      Mark for Review
(1) Points
            When the user clicks on on object
            At the end of the animation
            At the beginning of the animation (*)
            When an object appears on screen

12.       A data type defines the type of procedures a variable can store. True or false?        Mark for Review
(1) Points
            True
            False (*)

13.       If a value has been assigned to (is stored in) a variable, that value will be overwritten when another value is assigned to the variable using the assignment "=" operator. True or false?   Mark for Review
(1) Points
            True (*)
            False

14.       In Alice, the use of conditional control structures allows what two types of loops? Mark for Review
(1) Points
                                    (Choose all correct answers) 
            switch
            together
            conditional (*)
            infinite

15.       In Alice, which one of the following is not a pre-defined control structure? Mark for Review
(1) Points
            do in order
            do together
            do while (*)
            while

1.   In Java, which symbol is used to assign one value to another?   Mark for Review
(1) Points     
<
= (*)
>
//

2.   What is the output produced by the following code?
    Mark for Review
(1) Points



j is 10
j is 5
k is 5
      
j is 5
k is 5 (*)
      
j is 10
k is 10
      
j is 15
k is 15

3.   When you want specific code to be executed only if certain conditions are met, what type of Java construct would you use?   Mark for Review
(1) Points
if (*)
array
while loop
boolean

4.   If you need to repeat a group of Java statements many times, which Java construct should you use?   Mark for Review
(1) Points
      (Choose all correct answers) 
while loop (*)
do while loop (*)
repeat...until
if

5.   In Alice it is not possible to transfer a class from one animation to another. True or false?   Mark for Review
(1) Points
True
False (*)

6.   You want an event to happen when an object collides with another object, which category of event handler would you choose?   Mark for Review
(1) Points
Keyboard
Mouse
Scene Activation/time
Position/Orientation (*)

7.   Which of the following is not an Alice variable value type?   Mark for Review
(1) Points
Color
Decimal Number
Function (*)
Whole Number

8.   The initializer of a variable with a TextString value type could be (select all that apply):   Mark for Review
(1) Points
      (Choose all correct answers) 
"Greetings" (*)
"Howdy" (*)
"4" (*)
None of the above.

9.   Which of the following WHILE control structures commands the fish to move forward repeatedly 0.5 meters at a time, but stop if it collides with the shark?   Mark for Review
(1) Points



(*)

10.   In Alice, we use the WHILE control statement to implement the conditional loop. True or false?   Mark for Review
(1) Points
True (*)    
False

11.   In Alice, which of the following programming statements moves the butterfly forward, double the distance to the tree?   Mark for Review
(1) Points
this.Butterfly move forward {this.Butterfly getDistanceTo this.Tree / 2}
this.Butterfly move backward {this.Butterfly getDistanceTo this.Tree * 2}
this.Butterfly move forward {this.Butterfly getDistanceTo this.Tree * 2} (*)
this.Butterfly move backward {this.Butterfly getDistanceTo this.Tree / 2}

12.   An example of an expression is:   Mark for Review
(1) Points
If or Where
3*3=9 (*)
Move forward 1 meter
"I feel happy."

13.   From your Alice lessons, a textual storyboard provides a detailed, ordered list of the actions each object performs in each scene of the animation. True or false?   Mark for Review
(1) Points
True (*)
False

14.   From your Alice lessons, when testing your animation, you should test that comments were added below each sequence of instructions in the code. True or false?   Mark for Review
(1) Points
True
False (*)

15.   What can be used as a guideline to ensure your Alice animation fulfills animation principles?   Mark for Review
(1) Points
An animation checklist (*)
Other programmers
The Internet
A close friend

1.         An event is any action initiated by the user that is designed to influence the program?s execution during play.     Mark for Review
(1) Points
            True (*)
            False

2.         In Alice, what tab would you choose to start a new animation with a pre-populated world?           Mark for Review
(1) Points
            Recent
            Starters (*)
            My Projects
            Blank Slate

3.         Which of the following is not a valid arithmetic operator in Java?    Mark for Review
(1) Points
            +
            /
            -
            *
            %
            $ (*)
            None of the above

4.         If a value has been assigned to (is stored in) a variable, that value will be overwritten when another value is assigned to the variable using the assignment "=" operator. True or false?   Mark for Review
(1) Points
            True (*)
            False

5.         In Java, a function is a method that must return a value. True or false?        Mark for Review
(1) Points
            True
            False (*)

6.         The list below contains method descriptions. All are correct except which one?      Mark for Review
(1) Points
                                    (Choose all correct answers) 
            Is associated with an instance variable.
            A subprogram that acts on data and often returns a value. (*)
            A set of code that is referred to by name. (*)
            Can be called at any point in a program simply by utilizing its name.

7.         In Alice, we can avoid object collision using what?   Mark for Review
(1) Points
            Downloading the Alice 3 collision detector app.
            Using math operators. (*)
            Using object detection.
            Slowing movements down.

8.         Alice uses built-in math operators; they are:   Mark for Review
(1) Points
            Add and subtract
            Multiply and divide
            All of the above (*)
            None of the above

9.         Define the value of the variable LapCount based on the following math calculation: LapCount + 10 = 15        Mark for Review
(1) Points
            2
            5 (*)
            15
            4
            10

10.       The initializer of a variable with a TextString value type could be (select all that apply):     Mark for Review
(1) Points
                                    (Choose all correct answers) 
            "Greetings" (*)
            "Howdy" (*)
            "4" (*)
            None of the above.

6.         The list below contains method descriptions. All are correct except which one?      Mark for Review
(1) Points
                                    (Choose all correct answers)                                                             
            Is associated with an instance variable.
            A subprogram that acts on data and often returns a value. (*)
            A set of code that is referred to by name. (*)
            Can be called at any point in a program simply by utilizing its name.

7.         In Alice, we can avoid object collision using what?   Mark for Review
(1) Points
            Downloading the Alice 3 collision detector app.
            Using math operators. (*)
            Using object detection.
            Slowing movements down.

8.         Alice uses built-in math operators; they are:   Mark for Review
(1) Points
            Add and subtract
            Multiply and divide
            All of the above (*)
            None of the above

9.         Define the value of the variable LapCount based on the following math calculation: LapCount + 10 = 15        Mark for Review
(1) Points
            2
            5 (*)
            15
            4
            10

10.       The initializer of a variable with a TextString value type could be (select all that apply):     Mark for Review
(1) Points
                                    (Choose all correct answers) 
            "Greetings" (*)
            "Howdy" (*)
            "4" (*)
            None of the above.

15.       The Alice If control structure requires the false statement to be populated. True or false?   Mark for Review
(1) Points
            True
            False (*)
Section 1

1. To access the Alice Code editor from the Scene editor, which button do you click?
Access Code Editor
Code Editor
Edit Code (*)
Code

2. The Alice Scene editor contains tools to rotate the camera view. True or false?
True (*)
False

3. In Alice the Functions tab will display the pre-defined functions for the selected instance. True or false?
True (*)
False

4. The Procedures tab and the Functions tab are the two tabs available in the Alice methods panel. True or false?
True (*)
False

5. Which of the following instructions turns the clown fish left 5 meters?
this.clownFish turn Left 5.0 (*)
this.clownFish turn Left 0.5
this.clownFish turn Left 5
this.Fish turn Left 5

6. Which of the following procedures turns an object to face another object?
turn
turnToFace (*)
orientToUpright
moveToward

7. Which of the following is the default control statement in myFirstMethod?
Count
Do Together
Do In Order (*)
Comment

8. To add a procedure to myFirstMethod, right-click on the procedure you wish to add and select the Add button.
True
False (*)

9. The Alice move procedure contains which arguments?
Object
Direction (*)
Amount (*)
Text

10. An argument is a value that the procedure uses to complete its task. True or false?
True (*)
False

11. Programming comments do not affect the functionality of your Alice animation. True or false?
True (*)
False

12. What is the first step to entering comments in an Alice program?
Type comments that describe the sequence of actions in the code segment.
Drag and drop the comments tile above a code segment. (*)
Drag and drop the comments tile below a code segment.
Select the instance from the instance menu.

13. Which of the following ways can you alter a procedure in Alice?
Copy (*)
Count
Disable (*)
Reorder (*)

14. When you disable a programming instruction, it is still executed when you run the Alice animation. True or false?
True
False (*)

15. After each execution of your Alice animation, what element or elements could be adjusted in your code?
Control statements
Procedures
Arguments
All of the above (*)

16. It is important to save often while debugging your program. True or false?
True (*)
False

Prueba: Add Rotation and Randomization: Quiz

Section 1

1. Which Alice control statement executes a set of procedures simultaneously?
Together
Do together (*)
Do in order
While

2. Which Alice execution task corresponds with the following storyboard statement? Cat rolls to the left.
roll Left 1
this.Cat roll Left 1.0 (*)
Cat roll Left 1
Cat roll Right 1

3. In Alice, control statements are dragged into the Code editor. True or false?
True (*)
False

4. In Alice, the while control statement executes a set of procedures a specific number of times. True or false?
True
False (*)

5.In Alice, the computer specifies the low and high range values for the range of numbers from which to pull a randomized number. True or false?
True
False (*)

6.In Alice, which of the following arguments could be replaced with a random number?
Distance (*)
Object name
Duration (*)
Direction
Procedure name

Prueba: Declare Procedures: Quiz
Section 1

1. In Alice, what are the forms of a scenario?
A section of code to write.
A problem to solve. (*)
A task to perform. (*)
A person to help.
A system to start.

2. An animation gives the scenario a purpose. True or false?
True
False (*)

3. Breaking down a problem or process into smaller parts makes it easier to manage. True or false?
True (*)
False

4. A textual storyboard helps the reader understand the actions that will take place during the animation. True or false?
True (*)
False

5. Which Alice tool is used to demonstrate the process flow of an animation?
Visual storyboard
Textual storyboard
Flowchart (*)
World
Pie chart

6. A flowchart is a useful way to illustrate how your Alice animation’s characters will look. True or false?
True
False (*)

7. From your Alice lessons, what does inheritance mean?
Each class inherits the methods and properties of all classes available in Alice.
Each superclass inherits the methods and properties of its
subclass.
Each subclass inherits the methods and properties of its superclass. (*)
Each class has its own methods and properties that are nontransferable to any other class.

8. Which of the following would a clown fish object in Alice inherit from its class?
Fins
Two eyes
Procedures
Functions
All of the above (*)

9. Procedural abstraction may need to be implemented if an object in Alice needs to perform an action, but there isn’t an inherited procedure that accomplishes that action. True or false?
True (*)
False

10.Which of the following is a reason why procedural abstraction may be used in programming an animation?
The code is too long. (*)
The programmer wants to save the animation.
The code is difficult to read. (*)
The programmer wants to reuse the code. (*)

11.In Alice, new procedures are declared in the Scene editor. True or false?
True
False (*)

12.In Alice, you could identify when new procedures need to be declared by reviewing the textual storyboard for the animation. True or false?
True (*)
False

13.In Alice, which of the following situations could benefit from declaring a new procedure?
An object needs to move forward, then move up 10 meters.
An object needs to say three statements.
An object does not have a default procedure for a motion, such as swimming. (*)
Multiple objects need to use a motion, such as bunnies hopping. (*)
A single motion, such as walking, takes up a lot of room in myFirstMethod. (*)

14.In Alice, if only objects that walk on four legs need to use a procedure, in which superclass would the procedure be declared?
Quadruped (*)
Biped
Swimmer
Prop





Prueba: Use Control Statements: Quiz

Section 1

1.In Alice, which of the following is not a control statement?
Do In Order
While
Count
Move (*)

2.In Alice, which control statement is used to invoke simultaneous movement?
Do Together (*)
Do In Order
While
Count
Variable

3.In Alice, a walking motion for a bipedal object can be achieved without the Do Together control statement. True or false?
True
False (*)

4.In Alice, different programming is not required for different objects, because all objects move the same way. True or false?
True
False (*)

5.In Alice, when two objects are synchronized and move together, this means that one object is:
A vehicle of another (*)
A class of another
An object of another
An instance of another

6.In Alice, which procedure is used to assign one object as the vehicle of another?
setClassVehicle
setObjectVehicle
setVehicle (*)
Vehicle
1. Saved Alice projects can be opened and edited. True or false?

True*
False

2. Which of the following are ways to open an existing Alice project file after launching Alice? (Choose all correct answers)

Click and drag the file from your computer into Alice 3.
Select the project from the My Projects tab.*
Browse for the project using the File System tab.*
Double-click on the project file name in the folder it is stored in on your computer.

3. In Alice, where are objects added and positioned in the scene?

The Code editor
The gallery
The Scene editor*
The template

4. In Alice, there is a limit of 10 objects per scene. True or false?

True
False*

5. In Alice, what does the resize handle style do?

Simple rotation and movement
Rotate about the x, y, and z axes
Change size of the object and stretch it along the x, y, and z axes*
Move along the x, y, and z axes

6. Manually manipulating an Alice object with your cursor is a way to precisely position an object. True or false?

True
False*
7. Which of the following is not an example of a one-shot procedure?

Roll
Move
Turn
Spin*

8. Only acting objects have one-shot procedures. True or false?

True
False*

9. When you edit an object’s properties in the Scene editor, the changes do not take effect until the Run button is clicked. True or false?

True
False*

10. One type of object property is an object’s position in the scene. True or false?

True*
False

11. Which of the following is not one of the positioning axes used in Alice 3?

x
z
w*
y

12. In Alice, where does an instance’s axes intersect?

At the instance’s head.
At the instance’s feet.
At the instance’s center point.*
At the world’s center point.

13. Which handle style would be used to rotate an object’s sub-part about the x, y, and z axes?

Rotation*
Default
Translation
Resize

14. Rings will appear around a sub-part indicating how you can reposition it. True or false?

True*
False
1. Alice provides pre-populated worlds through which new menu tab?   
•    Starters (*)   
•    Blank Slates       
•    File System - saved Alice projects can be opened and edited   
•    Recent

2. In Alice, which of the following programming statements moves the alien backward the distance to the asteroid, minus 2 meters?   
•    this.Alien move backward {this.Alien getDistanceTo this.Asteroid -2} (*)   
•    this.Alien move backward {this.Alien getDistanceTo this.Asteroid * 2}   
•    this.Asteroid move backward {this.Alien getDistanceTo this.Asteorid / 2}   
•    this.Alien move forward {this.Asteroid getDistanceTo this.Alien / 2}

3. What is the first step to entering comments in an Alice program?   
•    Type comments that describe the sequence of actions in the code segment.
•    Drag and drop the comments tile above a code segment. (*)   
•    Drag and drop the comments tile below a code segment.       
•    Select the instance from the instance menu.

4. Which of the following are examples of elements you would test in your Alice animation?   
•    All of the procedures display in alphabetical order in the Procedures tab.
•    Math expressions calculate as expected. (*)   
•    Objects move with smooth timing. (*)   
•    Event listeners trigger the correct responses. (*)
•    Comments were added below each sequence of instructions in the code.

5. You want an event to happen when an object collides with another object, which category of event handler would you choose?   
•    Mouse   
•    Keyboard   
•    Scene Activation/time   
•    Position/Orientation (*)
           
6. Main is an example of what in the following code?
public static void main (String[] args) {
System.out.println{"Hello World!");
}                    
•    A method (*)       
•    A class   
•    A variable

7. Which of the following does not describe methods?   
•    A subprogram that acts on data and often returns a value.   
•    A set of code that is referred to by name.       
•    Can be called at any point in a program simply by utilizing its name.       
•    Is associated with an instance variable. (*)

8. Which of the following is not an Alice variable value type?   
•    Color   
•    Decimal Number       
•    Whole Number       
•    Function (*)




9. In Java code the { } brackets are used to represent what statements?   
•    for   
•    end (*)   
•    while   
•    begin (*)

10. In Alice, if only objects that walk on four legs need to use a procedure, in which superclass would the procedure be declared? When a new procedure is declared, all subclasses of the superclass will inherit the procedure.
•    Quadruped (*)   
•    Biped       
•    Swimmer       
•    Prop

11. In Alice, which of the following is not a control statement?   
•    Do In Order   
•    While       
•    Count       
•    Move (*)
•    Do Together

12. If a value has been assigned to (is stored in) a variable, that value will be overwritten when another value is assigned to the variable using the assignment "=" operator. - True

13. Which of the following is an incorrectly written programming statement?   
•    move(): (*)       
•    move(2);       
•    turn(25);   
14. From your Greenfoot lessons, what can methods belong to?       
•    Galleries       
•    Classes (*)       
•    Scenarios   
•    Objects (*)

15. In Greenfoot, the turn method expects what type of information in its parameters?   
•    Degrees to turn (*)   
•    True or false response   
•    String statement       
•    Integer of steps to move forward   
•    Parameter void

16. In Greenfoot, the move method expects what type of information in its parameters?   
•    Degrees to turn   
•    True or false response   
•    String statement   
•    Integer of steps to move forward (*)

17. In the Greenfoot IDE, an instance's position is on the x and y coordinates. True or false?   
•    True (*)       

18. From your Greenfoot lessons, what are the ways that you can view a class's methods?   
•    In the scenario       
•    In the class's documentation (*)   
•    By right-clicking on an instance (*)   
•    In the Greenfoot gallery

19. Which class holds the method that ends a Greenfoot game?   
•    Greenfoot (*)   
•    Class   
•    GreenfootImage       
•    Actor

20. In the following Greenfoot array, what statement would you write to access the "a" key?
Keynames = {"a", "b", "c", "d"};   
•    keynames[2]   
•    keynames["a"]       
•    keynames[0] (*)       
•    keynames["a" key]

21. In Greenfoot, what is a common letter used for the loop variable?   
•    A       
•    I (*)       
•    X       
•    Y

22. In Greenfoot you can interact with the scenario using a mouse.   
•    True (*)       
•    False
           
23. Which of the following demonstrates a Greenfoot subclass/superclass relationship?   
•    A dog is a subclass of the cat superclass.       
•    A rose is a subclass of the flower superclass. (*)       
•    A computer is a subclass of a video game superclass.   
•    A single person is a superclass of the human subclass.

24. To execute a method in your Greenfoot game, where is it called from?   
•    The world   
•    The act method (*)       
•    The actor class   
•    The gallery
1.    Which of the following does not describe methods? Is associated with an instance variable. (*)
2.    Review the code below.

Select the result from the following statements about what happens when the loopVal >= 5. The condition loopVal < 5 is tested before executing anything further in the program. (*)
3.    Event listeners look for and resopnd to the interactivity of the computer. True or false? False (*)
4.    Which one of the following event listener types is not available at the top-level of the addEvent drop down list in Alice? Collision (*)
5.    Which of the following programming instructions commands the fish to continuously move forward a random speed between 0.5 and 1.0 meters, minus 0.25 meters, until it collides with the shark?

6.    Variable values can be changed as often as you like. True or false? True (*)
7.    Which of the following is not a relational operator? // (*)
8.    Which of the following does not describe variables? Arranged in rows and columns. (*)
9.    In Alice, we use the WHILE control statement to implement the conditional loop. True or false? True (*)
10.    A conditional loop is a loop that will continue forever. True or false? False (*)
11.    Alice uses built-in math operators. They are: All of the above (*)
12.    From your Alice lessons, the "Checklist for Animation Completion" does not ask questions about the scenario and storyboards, because these are not valid parts of the animation creation process. True or false? False (*)
13.    Which of the following are examples of elements you would test in your Alice animation? (Choose all correct answers): Objects move with smooth timing. (*), Math expressions calculate as expected. (*), dan Event listeners trigger the correct responses. (*)
14.    From your Alice lessons, animations should be tested by the programmer before they are considered complete. True or false? True (*)
15.    When you edit an object's properties in the Scene editor, the changes do not take effect until the Run button is clicked. True or false? False (*)
16.    In Alice, where does an instance's axes intersect? At the instance's center point. (*)
17.    In Alice, functions are dragged into the control statement, not the procedure. True or false? False (*)
18.    In Alice, when using the getDistanceTo function what menu option would you use to subtract a set value from the distance? Math (*)
19.    In Alice, once an instance is added to the scene, it cannot be deleted. True or false? False (*)
20.    Which of the following actions would require a control statement to control animation timing? (Choose all correct answers): A bird flying. (*), A fish swimming. (*), dan A biped object walking. (*)
21.    In Alice, Do In Order and Do Together: Are control statements (*)
22.    Which of the following would not be an argument in an Alice programming instruction that commands a person object to move forward 2 meters? Person's height (*)
23.    The Alice move procedure contains which arguments? Direction (*) dan Amount (*)
24.    Which of the following instructions turns the clown fish left 5 meters? this.clownFish turn Left 5.0 (*)
25.    In Alice, which of the following is the most likely situation where procedural abstraction could be used? Five dogs all need to bark and run at the same time. (*)
26.    An animation gives the scenario a purpose. True or false? False (*)
27.    In Alice, when a new procedure is declared, all subclasses of the superclass will inherit the procedure. True or false? True (*)
28.    From your Alice lessons, which of the following are reasons why random numbers would be used by a computer? For security. (*) dan For simulation. (*)
29.    In Alice, which of the following arguments could be replaced with a random number? Distance (*) dan Duration (*)
30.    In Alice, different programming is not required for different objects, because all objects move the same way. True or false? False (*)
31.    In Alice, which procedure is used to assign one object as the vehicle of another? setVehicle (*)
32.    Copying programming instructions saves time when programming your Alice project. True or false? True (*)
33.    Which Alice execution task corresponds with the following storyboard statement? <br><br>Cat turns to face mouse. this.cat turnToFace this.mouse (*)
34.    From your Alice lessons, which of the following are reasons why random numbers would be used by a computer? For security. (*) dan For simulation. (*)
35.    Which of the following is not one of the positioning axes used in Alice 3? w (*)
36.    Which of the following is not an example of a one-shot procedure? Spin (*)
37.    From your Alice lessons, which of the following is a tool to show the logic of an animation? Flowchart (*)
38.    In Alice, declaring a new procedure to shorten code and make it easier to read is a procedural abstraction technique. True or false? True (*)
39.    In Alice, which of the following are benefits of separating out motions into their own procedures? (Choose all correct answers): It simplifies code and makes it easier to read. (*),It allows many objects of a class to use the same procedure. (*), dan It can allow subclasses of a superclass to use a procedure. (*)
40.    Which of the following ways can you modify the code in the code editor window? (Choose all correct answers): Copy & paste (*),Disable (*), Drag to reorder (*)
41.    The Procedures tab and the Functions tab are the two tabs available in the Alice methods panel. True or false? True (*)
42.    In Alice the Functions tab will display the pre-defined functions for the selected instance. True or false? True (*)
43.    In Alice, which function is used to move an object directly to the center point of another object? getDistance (*)
44.    In Alice, you can use a function to get the current color of the object. True or false? True (*)
45.    From your Alice lessons, what is a one-shot procedural method? A procedure that is used to make a scene adjustment. (*)
46.    To add a procedure to myFirstMethod, right-click on the procedure you wish to add and select the Add button. True or false? False (*)
47.    After each execution of your Alice animation, what element or elements could be adjusted in your code? All of the above (*)
48.    The move procedure in Alice moves an object in how many different possible directions? 6 (*)
49.    Procedural abstraction may need to be implemented if an object in Alice needs to perform an action, but there isn't an inherited procedure that accomplishes that action. True or false? True (*)
50.    In Alice, a walking motion for a bipedal object can be achieved without the Do Together control statement. True or false? False (*)
51.    In Alice, a computer program requires functions to tell it how to perform the procedure. True or false? False (*)
52.    From your Alice lessons, random numbers are set in the distance and duration arguments in a procedure. True or false? True (*)
53.    Debugging is the process of finding bugs in a software program. True or false? True (*)
54.    In Alice, what function would you use to get a wholenumber from the user? getIntegerFromUser (*)
55.    From your Alice lessons, which programming instruction represents the following movement: A turtle moves forward half the distance to the flower. this.Turtle move Forward this.Turtle getDistanceTo this.Flower / 2.0 (*)
56.    Functions answer questions about an object, such as its height, width, depth and even distance to another object. True or false? True (*)
57.    From your Alice lessons, built-in functions provide precise property details for the following areas: Proximity, size, spatial relation, and point of view. (*)
58.    In Alice, when two objects are synchronized and move together, this means that one object is: A vehicle of another (*)
59.    In Alice, the setVehicle procedure will associate one object to another. True or false? True (*)
60.    In Alice, which of the following situations could benefit from declaring a new procedure? (Choose all correct answers): Multiple objects need to use a motion, such as bunnies hopping. (*), An object does not have a default procedure for a motion, such as swimming. (*), An object does not have a default procedure for a motion, such as swimming. (*)
61.    A scenario gives the Alice animation a purpose. True or false? True (*)
62.    In Alice, if a procedure is declared for a clownFish class, which classes can use the procedure? ClownFish class (*)
63.    Which button is selected in the Alice file menu to save a different version of an animation? Save As... (*)
64.    In Alice, there is a limit of 10 objects per scene. True or false? False (*)
65.    One type of object property is an object's position in the scene. True or false? True (*)
66.    Which of the following is an example of nesting in an Alice program? Five Do Together statements are nested inside of a Do In Order statement. (*)
67.    What is the first step to programming an object to turn left in Alice? Select the object to program from the instance menu. (*)
68.    The delay procedure in Alice halts an object's motion before the next motion begins. True or false? True (*)
69.    When you edit an object's properties in the Scene editor, the changes do not take effect until the Run button is clicked. True or false? False (*)
70.    From your Alice lessons, the Do In Order control statement is also referred to by what other name? Sequential control (*)
71.    In Alice, what function would you use to get a wholenumber from the user? getIntegerFromUser (*)
72.    In Alice, how would you get the length of a fish object? getDepth (*)
73.    Alice 3 will periodically remind you to save your project. True or false? False (*)
74.    Before you can begin to develop the animation storyboard, what must be defined? The scenario (*)
75.    From your Alice lessons, inheritance means that the superclass inherits its traits from the subclass. True or false? False (*)
76.    In Alice, you could identify when new procedures need to be declared by reviewing the textual storyboard for the animation. True or false? True (*)
77.    What is the first step to entering comments in an Alice program? Drag and drop the comments tile above a code segment. (*)
78.    In an Alice program, which code is executed when the Run button is clicked? The code entered in myFirstMethod in the Code editor. (*)
79.    In Alice, each class has a set of pre-defined procedures and functions. True or false? True (*)
80.    When you import a class from another file you have to import the entire class. True or false? False (*)
81.    Which of the following is not a type of event listener in Alice? Cursor (*)
82.    In Alice, which of the following programming statements moves the butterfly forward, double the distance to the tree? this.Butterfly move forward {this.Butterfly getDistanceTo this.Tree * 2} (*)
83.    An example of an expression is: 3*3=9 (*)
84.    When presenting your Alice animation, ensure that your presentation is thoroughly tested and complete. True or false? True (*)
85.    In Alice, it is not possible to upload the animation directly to YouTube. False (*)
86.    In Alice, what are the forms of a scenario? A problem to solve. (*), A task to perform. (*)
87.    A typical application uses various values and these values continuously change while the program is running. True or false? True (*)
88.    Which of the following programming instructions commands the fish to continuously move forward a random speed between 0.5 and 1.0 meters, minus 0.25 meters, until it collides with the shark?


    decimalnumber fishspeed <- nextrandomreal 05,10
    while not bluetang iscolliding with shark is true
         bluetang move foward fishspeed 0,25



89.    A variable is a place in memory where data of a specific type can be stored for later retrieval and use by your program. True (*)
90.    If you need to repeat a group of Java statements many times, which Java construct should you use? (Choose all correct answers) do while loop (*),  while loop (*)
91.    If you want one message to display if a user is below the age of 18 and a different message to display if the user is 18 or older, what type of construct would you use? if (*)
   
92.    In Alice, the use of conditional control structures allows what two types of loops? (Choose all correct answers) conditional (*)
93.    In Alice, which one of the following is not a pre-defined control structure? do while (*)
94.    Which of the following is not a valid arithmetic operator in Java? *


95.    In Alice, control statements are dragged into the Code editor. True or false? True (*)
96.    The first step to using a top-down approach to programming is to create a table to align the storyboard steps to the programming instructions. True or false? False (*)
97.    In Alice, how is a one-shot procedure different from procedures in the Code editor? A one-shot procedure executes only one time to re-position the object, while procedures in the Code editor execute every time the Run button is clicked. (*)
98.    Alice objects move relative to the orientation of the person viewing the animation. True or false? False (*)
99.    In Alice, you can define your own procedures for a class, but not your own functions. True or false? False (*)
100.    In Alice, there is no way of reordering the function list in the function tab. True or false? False (*)
101.    Which Alice tool is used to demonstrate the process flow of an animation?
    Flowchart (*)
102.    From your Alice lessons, which of the following are types of storyboards? (Choose all correct answers) Visual (*),  Textual (*)
103.    In Alice, which of the following is not a control statement? Move (*)


104.    In Alice, which of the following programming statements moves the fish forward, the distance to the rock, minus the depth of the rock? this.Fish move forward {this.Fish getDistanceTo this.Rock - this.Rock getDepth} (*)
   
105.    In Alice, which of the following programming statements moves the alien backward the distance to the asteroid, minus 2 meters? this.Alien move backward {this.Alien getDistanceTo this.Asteroid -2} (*)


106.    In Alice it is not possible to transfer a class from one animation to another. True or false? False (*)


107.    In Alice, when using a while loop you can only execute a single line of code within it. True or false? False (*)



108.    In Alice, you can access the Java on the side option through which menu option? Window (*)
109.    A variable is a place in memory where data of a specific type can be stored for later retrieval and use by your program True (*)
110.    Each parameter is listed with its name first, then its data type. True or false? False (*)
111.    What do lines 9 and 11 do in the following code?

Accept user input and store them in the variables num1 and num2. (*)
112.    Each parameter is listed with its name first, then its data type. True or false? False (*)
113.    What can be used as a guideline to ensure your Alice animation fulfills animation principles? An animation checklist (*)
114.    The Alice animation should be tested throughout development, not just at the end of the animation's development. True or false? True (*)
115.    Expressions with relational operators produce true and false values. True or false? True (*)

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